The Effect of Educational Computer Games on Primary School Students Achievement and Creativity
Subject Areas :
Infomartion Technology
Kamian Khazaei
1
,
Nooshin Jalilian
2
1 - Assistant Professor, Department of Educational Sciences, Chaloos Branch, Islamic Azad University, Chaloos, Iran
2 - M.A. in Educational Planning, Chaloos Branch, Islamic Azad University, Chaloos, Iran
Received: 2014-05-18
Accepted : 2014-09-14
Published : 2015-02-01
Keywords:
creativity,
academic achievement,
educational computer games,
Abstract :
This study was conducted to evaluate the effectiveness of educational computer games on primary school students' creativity and achievement. It enjoyed applied objectives and quasi- experimental method. The statistical population was 280 female students of the first grade of Shahed primary school in 2012-13 academic year. 50 subjects were selected through simple random sampling method. The experimental group was exposed to Misha and Kosha educational computer games while the conventional teaching method was implemented to the control group. The measuring tools were Torrance tests of visual creativity and school mathematics achievement test. The ANCOVA was used to analyze the data. Results revealed that the experimental group had significantly higher scores for academic achievement and creativity than the control group. Among the components of creativity (flexibility, originality, elaboration, and fluency), the experimental group had significantly higher scores in the fluency and flexibility components than the control group.
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