Evaluation and ranking of factors affecting the success of gamification implementation from the perspective of student teachers and teachers using reasoned activity model(TRA)
Subject Areas : Educational managementnarges miranisargazi 1 , mahtab asgari 2 , sadegh malekhosseyni 3 , Asma Yazdi 4
1 - Educational Management, Faculty of Educational Sciences and Psychology, Shiraz University, Shiraz, Iran
2 - Master of Educational Technology, Faculty of Psychology and Educational Sciences, Isfahan University, Isfahan, Iran
3 - Master of Educational Technology, Faculty of Psychology and Educational Sciences, Isfahan University, Isfahan, Iran
4 - Master of Educational Technology, Faculty of Psychology and Educational Sciences, Isfahan University, Isfahan, Iran
Keywords: Reasonable Activity Model, Gameplay, Gameplaying, Game Implementation, TRA Model,
Abstract :
Thepurpose of thepresent study was to evaluate and rank the factors influencing the success of the game implementation from teachers'point of view usingTRAmodel in three areas of learning desire,behavioral beliefs and learning mentality.Thepresent study is of practical purpose and is one of the descriptive-survey research.Thestatistical population of the study consists of all elementary school teachers in District 1 of Isfahan province;the total number of elementary school teachers in this area is approximately1600.The number of157students is determined by cluster random sampling and Morgan table as sample of research.Theinstrument used in the research is a researcher-made questionnaire that uses scientific literature,previous research,and the opinions of experts in three components of willingness to learn,behavioral control and learning mentality.Descriptive and inferential statistics were used to analyze the data. Data were analyzed using Spss25software and Friedman test was used to rank and determine factors affecting the success of game implementation.Theresults indicate that among thefactors influencing the behavioral beliefs of using the game,respectively,thementality of using the game and the tendency touse the game have the greatest impact on the success of the game.There is also no significant difference between teachers'perceptions of factors affecting the success of gamificationimplementation based on demographic variables of gender,education,and service history;Not done.
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