The impact of Augmented Reality Technology on Learning of second-grade Dyslexic Students
Subject Areas : Infomartion Technologyelahe khateri 1 , Saeid Pourroostaei Ardakani 2 , Esmaeil Zaraii Zavaraki 3
1 - Master of educational technology allameh Tabataba'i University
2 - Assistant Professor, Department of Educational Technology, Educational Technology, Allameh Tabatabai University, Tehran, Iran
3 - Allameh Tabataba'i University
Keywords: Learning, Dyslexia, Augmented Reality,
Abstract :
The purpose of this study is to investigate the impact of Augmented Reality Technology on Learning of second-grade Dyslexic Students. The statistical population of this study includes all students with dyslexia disorder in the second elementary school who study in Tehran during the academic year of 1397-1398. Sampling method is a purposeful sampling. In this study, the sample size is 20 people divided into experimental and control groups. At first, a pre-test learning is taken from both groups and then an Augmented Reality Program is used for the experimental group and is administered to the control group. The researcher uploads videos, photos and sounds related to the teaching lessons using the HP Reveal Augmented Reality Program, and marks each subject they are taught and adapted according to the curriculum. The student take on the phone to learn each title, and the HP Reveal Augmented Reality Program is running on it and is provided relevant information. Then, the post-test learning are conducted and the results analyzed for each group. The results show that augmented reality utilization imputs learning the students with dyslexia disorder.
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