Designing a play-based preschool education curriculum based on Francis Klein's model
Subject Areas :
Vadood Shoshtari Gogtapeh
1
,
mohammad ali mojallal chobglo
2
,
Jahangir Yari Atalo
3
,
Zarin Dneshvar Haris
4
1 - Phd student of Curriculum Planning, Islamic Azad University, Tabriz Branch, Iran.
2 - Assistant Professor, Faculty of Educational Sciences, Azad University, Bonab Branch, Iran.
3 - Associate Professor, Faculty of Educational Sciences, Azad University, Tabriz Branch, Iran.
4 - Assistant Professor of Consulting. Tabriz Branch. Islamic Azad University. Tabriz. Iran.
Keywords: Game-Based Preschool Education, Curriculum Design Based, on Francis Klein', s Model,
Abstract :
The current research was conducted with the aim of designing game-based preschool education curriculum based on Francis Klein's model in 1400-1401. In terms of purpose, the research was applied, in terms of time, it was cross-sectional, and in terms of execution method, it was qualitative and of thematic analysis type. The study population was the experts and specialists of curriculum and educational games, according to the principle of theoretical saturation, 20 of them were selected as a sample using the purposeful sampling method. Data were collected by semi-structured interview and analyzed by coding analysis method in MAXQDA software. And the results of the research show that based on this design, the most important components are: A- The existing situation: the national curriculum and activities designed by the Ministry of A-P especially for this period, 2- Curriculum features: game and activity-oriented, 3 - Goal element: teaching all kinds of mental-motor, social, emotional, verbal skills and preparing for the elementary school 4. Content: based on the game, interests and developmental age of the new students. 5. Learning activities: based on the game, interests and motivation of the children. Facilitation 7- Materials and resources: textbooks and play equipment such as play dough, etc. 8- Grouping of new students: designing individual and group games 9- Place: classroom, school yard and playroom 11- Time: flexibility in time and 12- Evaluation: observational, Process and functional tests.
