تأثیر بهکارگیری نرمافزار آموزشی بر یادگیری فعال دانشآموزان در درس ریاضی (با رویکرد ساختنگرایی)
محورهای موضوعی :
فن‎آوری اطلاعات
داریوش نوروزی
1
,
فرشیده ضامنی
2
,
سهیلا شرف زاده
3
1 - دانشیار گروه تکنولوژی آموزشی، دانشگاه علامه طباطبایی
2 - استادیار گروه مدیریت آموزشی، دانشگاه آزاد اسلامی واحد ساری، ساری، ایران
3 - کارشناس ارشد تکنولوژی آموزشی، دانشگاه آزاد اسلامی واحد ساری، ساری، ایران
تاریخ دریافت : 1392/02/22
تاریخ پذیرش : 1392/08/10
تاریخ انتشار : 1393/02/11
کلید واژه:
درس ریاضی,
پیشرفت تحصیلی,
نرمافزار آموزشی,
انگیزش تحصیلی,
یادگیری خلاقانه,
رویکرد ساختنگرایی,
چکیده مقاله :
هدف این پژوهش، بررسی تأثیر به کارگیری نرمافزار آموزشی بر یادگیری فعال درس ریاضی دانشآموزان پایه پنجم (با رویکرد ساختنگرایی) بوده است. روش پژوهش، از نوع شبهآزمایشی با طرح پیشآزمون ـ پسآزمون با دو گروه آزمایش و شاهد بوده است. جامعه آماری، کلیه دانشآموزان پایه پنجم ابتدایی در سال 1391، به تعداد 1278 نفر و نمونه آماری به تعداد 50 نفر بود که با روش نمونهگیری تصادفی خوشهای انتخاب شدند. برای بررسی پیشرفت تحصیلی، به طراحی سؤالات مداد ـ کاغذی در درس ریاضی پرداخته و ضریب پایایی سؤالات با اجرای آزمایشی، 85/0 محاسبه شد. برای تعیین انگیزش تحصیلی، از پرسشنامه استاندارد هارتر و برای سنجش یادگیری خلاقانه، از پرسشنامه استاندارد خلاقیت تورنس استفاده شد. آموزش توسط نرمافزار ActivInspire انجام شد. مراحل اجرایی برای تعیین تأثیر نرمافزار شامل اجرای پیشآزمون، بررسی همتا بودن دو گروه آزمایش و شاهد، آموزش توسط رسانه با نرمافزار ActivInspire، اجرای پسآزمون، و اجرای پرسشنامه ها بود. دادهها با استفاده از آزمون tدو گروه مستقل و با کمک نرمافزار SPSS مورد تجزیه و تحلیل واقع شد. نتایج نشان داد که بهکارگیری نرمافزار آموزشی بر پیشرفت تحصیلی و افزایش انگیزه یادگیری فعال دانشآموزان در درس ریاضی مؤثر بوده، ولی بر یادگیری خلاقانه دانشآموزان در درس ریاضی تأثیری نداشته است.
چکیده انگلیسی:
The purpose of the present research was to investigate the effect of using educational software on the fifth grade students’ active learning of mathematics course in Babol City (with a constructivist approach). The method of research was quasi-experimental with a pre-test/post-test design with a control group and an experimental group. The statistical population included all 1287 fifth grade students in 2012, among whom a total of 50 students were selected through cluster random sampling method. In order to assess the participants’ academic achievement, a paper and pencil test of mathematics was designed. The reliability coefficient of the test was estimated in a pilot study to be 0.85. To determine the subjects’ degree of academic motivation, and to assess their creative learning, Harter’s standard questionnaire and Torrance’s standard questionnaire of creativity were used, respectively. The participants were taught through using ActivInspire software. The implementation phases of the study included giving the pre-test, verifying the homogeneity of the two groups (control and experimental), teaching via media using ActivInspire software, giving the post-test and completing the questionnaire. The data were analyzed in SPSS software by taking independent t test. Results of the analysis revealed that using the educational software was effective on the subjects’ academic achievement and improved their motivation for active learning of mathematics, but it did not have influence on their creative learning of mathematics.
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