تاثیر بازیهای آموزشی در آموزش مجازی بر افزایش یادگیری الفبای فارسی دانش آموزان پایه اول ابتدایی
محورهای موضوعی : آموزش و پرورشمرضیه بغدادی 1 , فاطمه احمدبیگی 2 , محمد مهدی رادان 3
1 - دانش آموخته رشته تکنولوژی آموزشی، گروه علوم تربیتی،دانشکده علوم انسانی ،دانشگاه آزاد اسلامی واحد تهران شمال
2 - عضو هیات علمی گروه علوم تربیتی ،دانشکده علوم انسانی، واحد تهران شمال، دانشگاه آزاد اسلامی ،تهران،ایران
3 - عضو هیات علمی گروه جامعه شناسی ، دانشکده علوم انسانی،واحد تهران شمال، دانشگاه آزاد اسلامی ، تهران ، ایران.
کلید واژه: مهارت نوشتن, بازیهای آموزشی, آموزش مجازی, یادگیری الفبای فارسی, مهارت خواندن,
چکیده مقاله :
دنیای کودکان سرشار از شادی ،تازگی ها، شادابی و شگفتی است. بازی بزرگترین پشتوانه شخصیتی و روانی کودک و همچنین رشد هوشی و جسمی کودک است. بازی، پل دوستی کودکان و فرصت کسب مهارت های ذهنی و عاطفی آنهاست؛ هدف: هدف از این پژوهش تاثیر بازی های آموزشی در فضای مجازی بر افزایش یادگیری الفبای فارسی در دانش آموزان پایه اول ابتدایی بوده است؛ روش: با توجه به موضوع پژوهش، پژوهش حاضر از نوع آزمایشی است؛ جمعیت تحقیق شامل دانش آموزان پسر پایه اول منطقه 8 شهر تهران می باشد 60 نفر از دانش آموزان پایه اول ابتدایی مدرسه فخامی 1 در دو کلاس 30 نفری بر اساس روش پژوهش به عنوان نمونه انتخاب شده اند. روش نمونه گیری به صورت تصادفی بوده است که دو کلاس از بین همه کلاس های اول ابتدایی انتخاب شده اند و به صورت تصادفی یک کلاس 30 نفری به عنوان گروه کنترل و کلاس 30 نفری دیگر به عنوان گروه آزمایش انتخاب شده اند. برای گردآوری اطلاعات از آزمون محقق ساخته الفبای فارسی استفاده شد. همچنین بازی آموزشی توسط محقق طراحی وبر روی گروه آزمایش اجرا گردید. نتایج: بر اساس نتایج، بازی های آموزشی در آموزش مجازی بر افزایش یادگیری الفبای فارسی در دانش آموزان پایه اول اثرگذار است.یافته ها نشان داد که بازی های آموزشی در آموزش مجازی بر افزایش مهارت خواندن و نوشتن الفبای فارسی در دانش آموزان پایه اول اثرگذار است
Introduction: The world of children is full of joy, freshness and wonder. Play is the biggest support for the child's personality and mental well-being, as well as the child's mental and physical development. Playing games is the bond that forms their friendships and gives them the opportunity to acquire mental and emotional skills. The purpose of this study was to investigate the effect of educational games in cyberspace on increasing the learning of the Persian alphabet by first grade elementary school students. Research Method: the research study was experimental type. The study population includes first grade male students in District 8 at Tehran city. Sixty first grade students of Fakhami-1 school in two classes of 30 people have been selected based on the random sampling method. These two classes were selected from all the first elementary classes and one class of 30 people was randomly assigned as the control group and the other 30 people as the experimental group. To collect the data, a researcher-made educational achievement test of Persian alphabet was used. The educational game was also designed by the researcher and implemented on the experimental group. Finding: results showed that the educational games in virtual education have been effective to increase the learning of the Persian alphabet in first grade students. The findings indicate that educational games in virtual education are effective in increasing the reading and writing skills of the Persian alphabet in first grade elementery school students.
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